Another challenge I had to overcome was the upside down orientation of the Dreamcast textures and basically playing matching pairs with them in the folders. Unfortunately, this distortion was found on many murals and countless rock textures so this task was quite repetitive and required a steady hand. The texture tile sets extracted from PC version of SR1 and then upscaled in Topaz, however, while producing good results, also had a downside to it - the process sometimes left blue horizontal lines on certain textures which I found quite distracting while playing so I had to smooth them out by hand in Photoshop afterwards (size 7 brush was my saviour). Playing RE2 and RE3 in this manner was really refreshing and great to see the glory restored to those original pre-rendered backgrounds which, honestly, aged terribly. Resident Evil Seamless HD project is something I have tried recently. It has been used many times and successfully for video games and videos alike. The AI upscaling is an amazing piece of technology.
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